This level helps our young programmers take their first steps into the world of programming. Using different tools and through a variety of projects, children are introduced to key features in the computer system.
The student will receive certificate for each completed level.
500 points
Each completed module is bringing you 100 points and the full level 500 points.
Some of the instruments and programming environments used by the students in this level.
In the introduction of this module, we present visual (block) programming to the children. They develop an understanding of what is a "programming environment", and learn how to use it while creating their first computer program. Each topic in the module build-up the knowledge and skills of young programmers, so they know how to use "event", "condition", and "variable" and can start to write code for programming hardware components.
The first two topics of the second module provoke children to apply their knowledge, developing a project in two different programming environments. In addition, the young programmers face new concepts - "cycles" and "operators". In this module children write their first complicated programs and further develop their programming skills using hardware components.
Each of the first two topics in the module is dedicated to a large-scale game project through which children practice the previously acquired knowledge. The next two topics present young programmers to a new software tool for building mobile applications which is becoming a great tool for developing logical thinking.
During this module the children learn about HTML and CSS, getting familiar with the basic structure of commands, and terms, such as "tag" and "attribute". In the first topic of the module we introduce the concepts of browser and development environment by making a smooth transition from the familiar technologies, to build on the lessons learned in the previous three modules.